Other University Game Projects

Other University Game Projects

Other University Game Projects

Additional games developed through university coursework either solo or as a member of a team.

Meteor Splitter

Overview

A 2D arcade shooter in which the player destroys waves of meteors while avoiding collisions. Inspired by Pang (1989), larger meteors split into smaller targets when hit, creating an evolving challenge as the player progresses through increasingly difficult waves. Bouncing platforms and collectible power-ups add unpredictability to the gameplay.

Context

University Course Project · Team Project · Algorithmic Thinking

Tools & Technologies

Python · Pygame

My Contribution

Collaborative Gameplay Design · Gameplay Iteration · Visual Refinement

Master Of Colors

Overview

An educational maze game, designed to help younger players recognise and learn the primary colours. Players navigate a 3D-rendered environment and identify the walls associated with each target colour, progressing through sequential challenges while managing a limited number of lives. Two different maps offer variations on the same core mechanic, while a time-based scoring system rewards faster completion.

Context

University Course Project · A 3D Game in Python · Team Project

Tools & Technologies

Python · Pygame

My Contribution

Collaborative Gameplay Design · Game Development

3D Character Animation & Unity Integration

Overview

A solo 3D animation project built around an original character model inspired by an antique key. Created in Blender, the character was modelled, rigged and animated in two short sequences: waking up and stretching, and using its key-shaped hands to unlock a set of padlocks. The animations were then integrated into a Unity scene, where keyboard controls trigger each sequence and smoothly transition the camera to focus on the action.

Context

University Course Project · 3D Modeling - Animation - Unity Integration · Team Project

Tools & Technologies

Blender · Unity · C#

My Contribution

3D Modelling · Rigging & Skinning · Character Animation · Unity Integration

© ANDREAS STAVRIANOUDAKIS 2026

GAME DESIGN

| DEVELOPMENT |

WRITING

THESSALONIKI, GR

© ANDREAS STAVRIANOUDAKIS 2026

GAME DESIGN

| DEVELOPMENT |

WRITING

THESSALONIKI, GR

© ANDREAS STAVRIANOUDAKIS 2026

GAME DESIGN

| DEVELOPMENT |

WRITING

THESSALONIKI, GR

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